# FELUCCA target cost budget (tests/target_budget.py): instructions in the loops of each
# function in build/felucca.dis, x4 per nesting level, divides x9. The check allows +10 %.
# Rewritten by BUDGET_UPDATE=1.
analog_render 614
phase_render 77
phase_render_f 107
lofi_render 123
sample_render 128
formant_render 312
trio_render 341
trio_pass 175
glitch_render 1762
grain_render 1723
grain_block 137
phys_render 61
drum_render 170
noise_render 259
fm6_render 364
fm6_op_run 72
fm6_op_fb 26
px_modal_block 111
px_modal_run 192
px_memb_block 106
px_string_excite 171
px_string_run 264
px_symp_run 252
dv_metal_run 26
dv_kick_run 151
dv_snare_run 154
dv_clap_run 74
dv_hat_run 61
dv_tom_run 75
dv_rim_run 61
dv_bell_run 52
dv_cym_run 67
dv_out 35
dv_metal_mix 16
slicer_track 558
slice_render 436
slc_rev 120
fm1_alnk0_irq 4444
fm1_timer5_irq 15035
click_render 30
mod_begin 170
mod_voice 30
mod_end 6
perf_begin 28
perf_mute 18
perf_pre 26
perf_block 907
perf_master 30
perf_flanger 369
perf_phaser 440
perf_throw 50
rev_room 218
rev_spring 126
rev_hall 1994
rev_side_mix 8
track_insert 0
ins_drive 100
ins_swept 228
